From the ground, I flail at my enemy wildly. Spoiler (click to show/hide)56 hp / 19 damage, prone, immobilized and can't stand up (save ends both).Brand of the Sun Cleric Attack 1Your weapon burns like a star as your draw upon the power of the sun to smite your foe and bolster an ally.At-Will ✦ Divine, WeaponStandard Action, Melee weaponTarget: One creatureAttack: Wisdom vs. ACHit: 1[W] + Wisdom modifier radiant damage.Effect: You or one ally within 5 squares of you can make a saving throw.Standard Action:C2 Attack Roll(1d20)+12: 4,+12, Total:16Probably missed.End of turn:Save Roll(1d20)+0: 8,+0, Total:8[/apoiler]
[Pepper Turn 5]Stance of the Cunning FoxMove: Stand up.Standard Action: Attack: Clever Shot: 1d20+16/1d10+8 damage + the target fall prone: 14+16 = 30/10+8 = 18 + prone: Target: C1 (if this kills him, I want the bolt to go through his eye socket and out the back of his skull, pinning him to the wall.Free Action: shift to K10.Move: duck back down behind the counter. Stealth: 20+14 = 34Hells, Otto. Zealots.
Manacles, ironCategory: GearPrice: 10 gp Weight: 2 lbDescription: When you put these shackles on a helpless or otherwise incapacitated creature, that creature is restrained until it escapes or is freed. The Acrobatics check to escape from these restraints is against a hard DC of the creature's level. The Strength check to break the manacles is against a DC that depends on the quality of the manacles, whether iron (DC 24) or adamantine (DC 31).
The commander shifts to F6
Blast that woman. Well she can wait.My eyes glow red as I focus on the leader's back. He's pressing the ghost hard. That annoys me. I like her. I wonder what he tastes like. He looks like he needs tenderising. I can do that. I'm good at that. I'm very good at that.I move towards him. My fingernails lengthen, my teeth sharpen. I can hear his blood. My hand tightens on the hilt of my sword. I'm directly behind him [G6]. I attack, nails raking his exposed skin. I puncture his flesh. I tear shreds from him. In two seconds he is bleeding. He smells good. He smells like life and death. My life, his death. Spoiler (click to show/hide)Feral Assault with the spent healing surge to get the extra damage.Attack: 15 + 2 (CA) + 9 = 26 vs reflex.Damage: 12 + 7 + 8 + 5 + 9 = 41Onlookers would have seen wounds appear all over his body before I reappear just behind him, Leaning in, tongue out a little. Just a taste, just a small one...Soon
"Um," I repeat, uncertainty and caution strongly flavouring my tone. "You okay, Cor- Valenae?"
I continue to flail on the ground, shouting, "No, not shackles! We must have unfettered capitalism!" Spoiler (click to show/hide)56 hp / 19 damage, prone, immobilized and can't stand up (save ends both).Brand of the Sun Cleric Attack 1Your weapon burns like a star as your draw upon the power of the sun to smite your foe and bolster an ally.At-Will ✦ Divine, WeaponStandard Action, Melee weaponTarget: One creatureAttack: Wisdom vs. ACHit: 1[W] + Wisdom modifier radiant damage.Effect: You or one ally within 5 squares of you can make a saving throw.Standard Action:C2 Attack Roll(1d20)+12: 6,+12, Total:18Probably missed.End of turn:Save Roll(1d20)+0: 2,+0, Total:2
[Pepper Turn 6]Stance of the Cunning FoxMove: Stand UpStandard Action: Clever Shot: Target: C1: 17+16 = 33 vs AC/10+8 damage + prone = 18 + C1 falls prone into the fire.Free Action: shift Pepper to L10Move: duck down again. Stealth = 19+14 = 33