[Additional goal: get the journal out with us]
At the first hint of smouldering up in the rafters, I stop my fruitless attempts to try and pick the lock on my manacles with an armour buckle, and stare up at it. "Oh, fuck me," I breathe, then throw my chair backwards as hard as I can with so little leverage, trying to knock over the table behind me and hopefully both jar Pepper awake and knock her down to the floor, out of the smoke. Not to mention myself, once the chair goes over.[Athletics: 7+11=18]
[Would acrobatics finally be useful in standing up and hopping around, bound as I am?]
[SO the serving girl they took with then has the keys. Convenient.]
[Standard Action: Acrobatics to escape at least the manacles: 19+13 = 32 vs whatever godsaweful DC is in store for me.]
I look quickly over the ropes to find a good place to start, then focus my mind and concentrate on pulling the knots free.[Ghost Hand + Thievery check to free the innkeeper; I'll use my Guidance of the Past encounter power to roll twice on the check. Thievery: 14, 12 + 5 = 19, 17]
[Do I need to crawl in order to avoid some sort of Constitution check against the smoke?]
"Stay low!" I shout to everyone. "Or the smoke will kill you before the fire!"[Heal: Roll(1d20)+12: 7,+12, Total:19]
[Checks: acrobatics to fly through the door without burning myself 19 + 6 = 25Perception to see who was riding away 12 + 6 = 18While being stealthy 10 + 12 = 22Athletics to make it back in while carrying heavy hay and blankets 14 + 3 = 17]
I kick the captain's chair over as well, trying to break it too. "Hey!" I roar after the fleeing innkeeper. "Get your godsdamned useless arse back in here and help us, or you'll be answering to me!"[Athletics: 8+11=19Intimidate: 11+2=13]
Oleg's good advice about obtaining oxygen is helpful to those of you who still need to breathe.