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81
D&D / Re: D&D Campaign Thread: Winter of our Malcontents
Last post by Aden -
I look around trying to discern his meaning.

"I'm sorry, it's been a long day. I don't get your meaning."

[Diplomacy: 11 + 12 = 23]
82
D&D / Re: D&D Campaign Thread: Winter of our Malcontents
Last post by Teshi -
[Insight: 3 + 5 = 8 lol]

Probably everyone is just shy and modest!

Quote
I go up to the bar.

"Good evening. My Master," I emphasise the capital M, "requires lodgings with good food and a private dining room. Can you accommodate him?"

The bartender nods.  Almost lazily, he inquires, "Does your party require any special accommodations?"
83
D&D / Re: D&D Campaign Thread: Winter of our Malcontents
Last post by Aden -
[Insight: 3 + 5 = 8 lol]

I go up to the bar.

"Good evening. My Master," I emphasise the capital M, "requires lodgings with good food and a private dining room. Can you accommodate him?"
84
D&D / Re: D&D Campaign Thread: Winter of our Malcontents
Last post by Teshi -
Deciding that discretion is the better part of valour I approach the more subtle of the two inns.

I walk into the taproom and look around.

[Perception: 12 + 8 = 20]

The interior is homey, with a crackling fire, but quiet; the handful of patrons sit in twos or threes, or alone, most nursing mugs of dark beer.  Behind the bar a florid middle-aged human man polishes glasses in the traditional pointless barman's activity. He nods to you as you enter; no one else spares you more than a glance.  You notice that most of the clientele seems rather well-dressed, a bit surprising since the inn itself is nothing fancy.
85
D&D / Re: "Winter of our Malcontents" PG & Chat Thread
Last post by chaoschristian -
Phone posting, yo.
86
D&D / Re: D&D Campaign Thread: Winter of our Malcontents
Last post by Aden -
Deciding that discretion is the better part of valour I approach the more subtle of the two inns.

I walk into the taproom and look around.

[Perception: 12 + 8 = 20]
87
D&D / Re: D&D Campaign Thread: Winter of our Malcontents
Last post by Teshi -
[I look around for a suitable lodging:

Streetwise: 8 + 7 = 15

Perception for anything nasty: 6 + 8 = 14]

You spot two likely inns right away - one, creatively called the Irontown Inn, is right near the highway gate, its large sign, broad frontage and prominent location making an obvious play for the out-of-town traveler.  You also spot a more subtle place, the entrance tucked between two shops, the neatly painted sign depicting a fox going to ground, no particular name listed, just a bland subtitle:  "room and board."

You don't see anything more threatening than your own group, with the exception perhaps of the looks on a few passer-by faces as they pretend not to see Karlach's traveling aura or Mari and Fluffy's ghostly appearance.  Most Karrns are quite good by now at pretending not to see certain things but not everyone is a brilliant actor.

[Perception to look for likely places of cover if suddenly we are ambushed from the root tops: 1D20+13 = 11+13 = 24]

You could readily duck into one of the taverns along the street, or beneath the broad awnings where it appears street vendors may set up during the daytime hours. 
88
D&D / Re: "Winter of our Malcontents" PG & Chat Thread
Last post by Teshi -
"root tops" *snigger*
  I considered giving a literal answer...
89
D&D / Re: D&D Campaign Thread: Winter of our Malcontents
Last post by jussr -
"Mari," I state, turning to the ghost as we wait.  "That is your full name?"
90
D&D / Re: "Winter of our Malcontents" PG & Chat Thread
Last post by Aden -
"root tops" *snigger*