Quote from: Aden on April 29, 2016, 05:41:19 AM"You a gambler Ma'am?" I ask, wondering how a ghost holds cards."We all are, apparently", I reply. "Else we wouldn't be here doing...whatever it is we're doing. I wasn't really listening."
"You a gambler Ma'am?" I ask, wondering how a ghost holds cards.
I look at her with interest."How old are you Ma'am? What country are you from?"
The rumbling to the right of you increases in response to your voices.
I drift over to the door and quickly poke my head through to see what's happening on the other side.[Perception: 16 + 7 = 23]
[Since I have Threat Sense, I'd like to roll a Perception check to gauge the level of threat or danger we are now facing and get maybe some more information on the nature of that rumbling. Perception: 1d20+13: 20*+13 = 33. *honest and true, well I'll be damned.]
Quote from: chaoschristian on April 29, 2016, 10:48:52 AM[Since I have Threat Sense, I'd like to roll a Perception check to gauge the level of threat or danger we are now facing and get maybe some more information on the nature of that rumbling. Perception: 1d20+13: 20*+13 = 33. *honest and true, well I'll be damned.][I'm not familiar with it and I'm phone posting - can one of you c&p the description of the feature (or power or whatever?) for me?]
Quote from: Teshi on April 29, 2016, 10:58:36 AMQuote from: chaoschristian on April 29, 2016, 10:48:52 AM[Since I have Threat Sense, I'd like to roll a Perception check to gauge the level of threat or danger we are now facing and get maybe some more information on the nature of that rumbling. Perception: 1d20+13: 20*+13 = 33. *honest and true, well I'll be damned.][I'm not familiar with it and I'm phone posting - can one of you c&p the description of the feature (or power or whatever?) for me?][Rules as written it allows me to substitute an Initiative Roll with a Perception Check and grant allies +2 to initiative. By extension I figure it may give Palitinate a 6th sense (she does indeed see dead people righ now) towards what I am asking for. GM's discretion of course,]
I nod in agreement without turning to look at Latrine Duty."Let's keep moving people.."
Inside, your face nearly continues phasing through the door and into a skeleton. You see a chamber, like a large closet or small room, packed full of skeleton soldiers, standing like brooms and mops and rakes stored away in a shed. Except that they're moving, feet shuffling on the floor, bones dully clinking against other skeletons' bones as they sway and step. You can't help but wonder why these ones are packed away here while the rest are at greater liberty - if it can be said to be liberty - in the cavern?
[Gods no. I'd rather eat the 20]
[Are they armed? Armoured?]