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Messages - Teshi

101
"Wait, what?  Eladrin?" I exclaim.  "He's an elf!"

"You Karrns have a thing about Eladrin, don't you?" he observes.  "I was never clear on what they were supposed to have done.  Yes, they're heathen savages from a wicked realm, but so are most people.  As a people they're not unredeemable."
102
[Can I ready an action too?  If anyone attacks Astra or Oleg, she wants to aid Oleg's defense vs them, then drag him over to the NE corner of the building.

eta: Where are Andri's weapons?]

[Zoder has them.  You can ready an action if you roll initiative and become a combatant...if that's what you want to do!]
103
"It isn't cannibalism if we aren't of the same species. And don't you try to take the high road about murder. I can see the blood dripping from your holier than thou mouth."

Tarravan touches his lacerated face.  "I believe that's from your assault on me," he says mildly.  "Do you consider us not the same species because you're Eladrin, or because you're dead?"

"Um," I say.  "Well, they'll fade away sooner or later.  There's shit you can do for ones that've gone mad, yeah, but it aint exactly safe neither, even if you know what you're doing.  My late brother did, but I didn't really learn enough to do it on my own, yeah?  Besides, that's just... it's still controlling 'em, only difference is what you're making 'em do."

"Precisely," the commander replies.  "When you are in control of others' lives - or in your case, afterlives - you have a duty of good stewardship.  Do you consider forcing them to maul people 'good stewardship'?"

"He's just trying to manipulate you, kid," I say icily. "He has no compassion for the dead. I'm nothing to him; just a thing to be destroyed. You really think the spirit of a horse matters any more in his eyes?"

"I'm very fond of horses," Tarravan says, unruffled.  "And not destroyed.  Dispatched.  For your own good and the good of the living."
104
So theoretically I could just have the warhorses run Pepper down like regular monsters would, but it didn't seem in keeping with the spirit of the source text about mounts.  Warhorses are trained to attack independently if they get a chance, yeah, but they're just reacting to their environment, not strategizing or working toward their masters' goals, and horses aren't naturally predatory.

I believe Pepper is at 9 HP?  Neither she nor the other combatants got a chance to heal from the last encounter or to recharge their encounter powers.
105
Pepper's blow hits!  Zoder goes down. 

Pepper is hidden from Atrelioth, but not Zoder or the warhorses.

"Looks like we found the sniper," Atrelioth snarks.  "Where is she?" 

"There," replies Zoder, pointing.

"I won't hold your comrade's action against you, so long as you cooperate," the commander says to Mari and the others.  The he tells Atrelioth, "Make the sniper think we will, though, eh?"  Atrelioth grins at him.

Zoder draws his crossbow, stands up, and fires at Pepper, doing 15 damage.

Atrelioth moves to H8, shouts to Pepper, "You do remember we have hostages, dumbass?  What do you think happens ot them if we have to come chase you?" and swings the sling at Pepper as well.The stone connects, but with a less than awe-insipring 7 damage.  She shrugs, and slams the door, closing the dinosaur outside.  "Not my weapon," she tells Zoder, who gives her a yeah, yeah nod.

The warhorses snort and stamp, excited by battle and the scent of blood, but being horses their AI has terrible pathfinding. (Have you ever watched an undirected horse try to negotiate obstacles?)  Two of them, after a bit of meandering, seem to get the basic idea of bridges, and approaches that way; the others pace along the fence across from Pepper, thwarted by the barrier.  The warhorses are now at L2, K4, G4 and F4.  [I did a little number generator thing to determine how good the horses were at figuring how how to reach Pepper.  They were not very smart.]

[Aden is welcome to move if he's around, otherwise, Pepper again!]
106
Zoder, confused, reaches over and takes the clawfoot's reins [minor action] and attempts to back it out the door [move action].  It won't budge until he, with a look of disgusted realization on his face, draws some jerky from his pack, to use as a bribe [minor action].  The clawfoot is now in G7, and if you assume Zoder was moving with it to back it up, he's in G8. 

"God's sake," Atrelioth mutters, and moves to L9 to peer out the window, drawing Astra's sling.

The warhorses, restive after this disturbance, trot 8 squares due west from each of their positions, seeking out both their masters and the odd creature they detected earlier.

Pepper again!

107
[Arguably it provoked an OA from Zoder, but I don't think he's into stabbing dinosaurs for no reason, so I won't take it.]
108
Clawfoots don't have language, so the clawfoot doesn't know precisely what she's on about.  It does pick up the scent she points out, though, and heads over to the roadhouse and through its open door, to G9.  "The fuck?" Atrelioth says.  [The clawfoot is out of moves.]



109
The clawfoot rolls initiative, and can now move after Pepper and Mari.  [Animal handling is not a thing in 4e, though.]

The warhorses stir agitatedly at this sound - it's an invisible dinosaur that smells like an elf, right beside us?  Probably we should stomp on it - their stupid horse brains decide.  But then Pepper moves away.  Pepper can move 9, right?  I think that actually places her at L2.

Mari now has the option to act, then I'll move NPCs!
110
[For the sake of having everything pre-established:  the front two windows are currently closed, the side two windows are presumably currently open (Astra and Pepper have gone through them), the storeroom door is closed, the bar counter is closed, and the stable gate is closed. 

I don't think we established in the narrative whether the front doors were left open or closed when everyone came inside, so I'll flip a coin for each of the doors: Left is closed, right is ajar. ]
111
For my own reference:
Quote
Clawfoot
Medium natural beast (mount, reptile)
Level 3 Skirmisher
XP 150
Initiative +6        Senses Perception +1
HP 46; Bloodied 23
AC 17; Fortitude 16, Reflex 16, Will 13
Speed 6
 Talons (standard, at-will)
+9 vs AC; 1d8+3 damage.
Clawfoot Charge (while mounted by a friendly rider of 3rd level or higher; at-will)  Mount
When a clawfoot's rider charges, both the clawfoot and the rider make melee basic attacks.
Medium Steed
A Medium creature can ride a clawfoot.
Alignment Unaligned        Languages -
Str 16 (+4)      Dex 16 (+4)      Wis 11 (+1)
Con 14 (+3)      Int 2 (-3)      Cha 6 (-1)
112
Here is the current situation, with Pepper midway through Turn 3:

[Z was formerly known as C2 and red A is Atrelioth, formerly called B. ]
113
[I should also say now, so it doesn't come off as a "gotcha" later, that the mere fact of an angry dinosaur running around may not be sufficient to provoke B or C to go outside, if that's still what your goal is.  After all, they can see (and even attack) through the windows, from cover, and neither of them has low INT or WIS.]
114
[Revise.]

[Starting at R5 with revision.  Question: what kind of roll would you want to incense the dino to charge the front door of the inn.  And would that be a standard action?  Gotta run.  BRB.]

[Okay, so it's still round 3, and Pepper has used her move action to approach Oleg's dino.  She still has a standard action and a minor action left to spend.  You are welcome to spend a standard action doing something creative to provoke the dino to run in the direction of the  roadhouse's entrance, yes.  Tell me what you'd like to have Pepper do to accomplish this?  Bear in mind that the dino, if using its own moves and unmounted, it is not under Pepper's direct control and will just react to stimuli, but if Pepper does mount it, it uses her moves.]
115
[OK.  Ending in T11 is fine.]

[Move: T11 to U10 to U8 to T7.  Acrobatics to flip/cartwheel/whatever over the horse in S6: 12+13 = 25 to R5. Move to Q4 and mount Oleg's dino.  Nature to spur the dino to move to L2: 17+13 = 30.  I am still invisible.]

[Being a warhorse, it's at least six feet at the withers, so I think that's technically a jump, which would be athletics as well.  However, since Pepper could just walk around the horse and still reach the dino within her turn, no reason to nitpick, lol. 

The move action to approach the dino is a move action, mounting the dino is a move action, and a mount moving is also a move action, so I think the last doesn't fit into this turn unless Pepper spends an action point.  Would you like to revise at all, chaos?  Also, you'll want to stealth check again, I believe, otherwise you can now be detected through other senses even though you're invisible.]
116
Zoder (C2) and Artrelioth (B) look for Pepper inside the roadhouse, Zoder peeking upstairs and Artrelioth going behind the bar and looking into the storage room.  She ignores the frightened innkeepers, closing the door on them once again, then notices the open window and swears.  "Must have gone through it," she says,

The warhorses continue waiting.  One of them nibbles at roadside grass beneath the snow.

Pepper's Round 3 turn!  I assume I am taking the move in post 936?
117
[Here is the situation at the end of Pepper's turn in Round 1, as best I can represent from what we've established in the narration.  Correct me if you see any issues:


Now I need Mari, B, C, the horses, and Val's Round 1 moves.  Martin has told me he passes on Mari this round, and Aden told me to just go ahead without Val if he's not online, so I'll resolve the NPCs now, then it'll be Pepper's turn again.]
118
[Oh.  The barn is taller than I thought.  I was envisioning half an A-frame where the back end is low and the front end is high and open.]

[Yeah, it's not a barn, it's a run-in shed.  I used the term as we did in my farming world without really ever explaining it.  They're basically big  boxes that are open on one side.]
119
[The run-in is about two squares high, so assuming a double move in lieu of a standard action on this turn, Pepper could make it to the top (8 squares to make it to T11, 4 square cost to scale the run-in, since climbing counts double.)  However, Athletics DC20 is required to climb a rough but planar surface, so at the end of this action, Pepper is standing at the base of the wall in T11, I believe.  Correct me if I'm reading it wrong?]

Spoiler (click to show/hide)

[Chaos, do you use your minor action for anything this turn?]
120
Pepper's check to leave the bar unnoticed was successful.  That completes round 0. 

Pepper has the first turn in round 1 and is currently at M13 in the shrubberies, as the window and the brush are both difficult terrain.

Pepper is up again!
121
Initiative Order:
Pepper
Mari
C
B
Warhorses
Val
122
"Help the badgers and shit pass on?" I ask, confused.

"You said they were stuck here in undeath," he says reasonably.  "That sounds cruel, even for a dumb animal.  I would not torture my horse so, for example."  He shakes his head, unironic.   "I recall my first sight of your skeleton horses.  Nightmarish."
123
"That... aint really how it works," I say carefully.  "Least, not all the time."  I gesture at Mari as I unconsciously adopt a more teaching tone.  "Ghosts, right, they can't pass on.  You aint calling 'em up from Dolurrh, you're calling up things that are already stuck here, for whatever reason.  But I don't have nothing to do with the ghosts that was people.  Not by choice, anyway."

"Could you not be using this affinity to help them pass on, rather than making slaves of them?" he asks.  "Have you tried?"
124
"It openly admits to murder and cannibalism," the commander observes, looking nauseated under his healthy tan.  "I do not think you did it any favors by insisting it face due process rather than a quick clean end in combat."
125
"What's wrong about something that don't hurt no one?" I ask sceptically.

"It is inherently wrong," he says firmly.  "However, if expedience is the only reasoning you've been raised to understand, I put it to you thus:  you are ripping spirits and souls away from their repose, forcing them into bodies that are spectral or lumps of dead, mangled flesh, then compelling them to carry out your will.  I can think of few things less hurtful, Astra."