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Messages - Teshi

501
"Sir!  Permission to speak, sir!"

"Granted, Sergeant," he replies, looking like a man biting a lemon.
502
The general, face stony, plucks the book from the air and sets it on his desk behind him.  Those of you with sufficiently high perception may spot that the title is Suicide Missions Throughout the Ages.
503
[Arcana check to determine the arcane cause for the book moving without apparent motive: 1d20+13: 15+13 = 28]

[Good check.  You know there are rituals and whatnot that can move objects, but you don't see any disembodied hands or floating discs or anything of that sort, as you'd expect from one of those.  This being Karrnath, you rather suspect paranormal activity.]
504
The general clearly sees it, and clearly ignores it.  A small muscle jumps along his jaw.
505
Someone (let's be real:  jussr) make a skills table of our PCs so I know how much passive per and ins and whatnot to be providing?
506
"How high-risk, sir, and is there, uh... extra pay attached?" I ask.  "Because, I mean, I don't wanna die but if I can do it and it's..."  I trail off underneath his gaze.  "Not that, uh, serving Karrnath ain't worth it, sir, but I got other responsibilities, too."

"The level of risk depends upon your level of competence," he says, tone severe but not precisely unkind, and adds,  "And yes, you will be eligible for combat duty pay."
507
"Permission to ask questions before saying, sir?" I ask after a moment.

He inclines his head in a gesture of both agreement and warning.
508
Zecklin observes dryly, "Major Leatherleaf, I assume?" oddly unruffled about the sloppy military discipline, not saluting, as the half-elf is not in uniform, and looks over the group.  "One moment," she says, and disappears into one of the rooms behind her after a polite rap on the door.  She returns not long after, saying, "General ir'Dulinch will see you now," and gesturing toward to door to indicate you should go through it.  She closes the door behind you with a quiet but ominous click, like a gun cocking, leaving herself outside.

The office is large but austere, in much the same style as the antechamber, with few personal touches, such as the books on the shelves, which look well-worn and well-read, not simply there for show.  The general himself stands at the window, looking out, partially turned away from you.  He's not an old man, but having spent his entire career in the fields of the Last War, until to the peace and his reassignment to Fort Deepdark, his face is deeply lined and weathered, and his hair is entirely white.  His bearing, though, is still fit and upright.  A hard man, formed by hard times in a hard country. 

He turns and returns your salute, then says in a gravelly voice, "At ease."  He looks over the five soldiers assembled in front of him, and lets out an almost imperceptible sigh.  His face shows no weakness, but he does look...tired.

"I am reassigning you to a special operation," he says.  "You will be dispatched on a high-risk mission requiring personal initiative and independent action.  If any of you wish to decline this assignment and return to your regular units, this is your first, last and only opportunity to do so."  He stares, hard and level, down the line of you.
509
D&D / Re: placeholder
Okay but I guarantee there will be gaffes, cause making it up as I go. :D

Uh, same.
510
D&D / Re: placeholder
Jump on into the game thread.  Sounds like you're sufficiently good to go :D
512
Also I think we are sort of making up the uniforms and courtesies as we go here.  It's not like we have a manual of uniforms, insignia and whatnot to go by. 

I'm just using what I know from my experience in the Civil Air Patrol.

I'm basing everything on my vague undergraduate recollections from Russian literature, so...yes.  lol 
513
I trudge towards the antechamber, pausing at the threshold to remove my cloak. While using the driest portion of coarse black fabric to wipe melting ice from the straw-colored braids of my beard, I take in the sturdy, pragmatic architecture around me.

Marvelous work. Could be dwarven work. Marvelous.

I dig behind my beard for a lanyard, lift its tethered disk of gold to my lips, and whisper a prayer of gratitude for the safe journey.

Folding the cloak over my arm, I march towards the desk. "Lieutenant," I say with a nod. "Captain Oleg Olegov."

[You see a dwarf wearing chainmail over a black gambeson. His pate is shorn; his beard is bound in three thick braids by brass rings. Slung on his back is a shield emblazoned with the face of a large gold coin, and from his belt hangs an oddly-shaped warhammer.]

Lieutenant Zecklin rises to salute, her form impeccably correct, if not particularly enthusiastic.  "Captain Olegov.  The General will be with you when all are assembled.  We're waiting for a few additional arrivals."
514
I stride to the desk directly and stop at full attention in front of the Lieutenant. 
*heels click together*

I salute.

"Palitinate.  Antigione.  Sergeant First Class.  Reporting as ordered, ma'am!"

I hold the salute, waiting acknowledgement.

Zecklin salutes back, her demeanor a little too chilly to qualify as 'serene', but it's somewhere in the neighborhood.  If she notices that Astra, in contrast, failed to show proper respect, she doesn't seem ruffled by it.
515
Teshi, you thought 16 for the age compulsory service would start, all else being equal, yeah?

Yeah, seems like a reasonable age for the enrollment window to open, given the Industrial Revolution-y setting.  For most races, anyway.
516
I was wondering how the Catholic Church handles this IRL, since there are totally Catholic priest chaplains, but Catholic priests aren't free to join the military, so I googled.  Turns out the Church has an "Archdiocese for the Military Services" and priests assigned to chaplaincies are part of that and sort of on-loan to whatever military branch of whatever country.  Or something like that, IDK, I got distracted by noodles.  Mmm, noodles.
517
Would a warpriest be considered a military chaplain? And chaplains don't have a rank, correct?

The chaplain bit sounds right to me, especially for a Sovereign Host one, since they're supposed to be less partisan, so it'd be weird for them to join as soldiers, yeah?  I think in the US chaplains have ranks based on seniority, but this is Nerd Transylvania, so however you want to worldbuild it is fine with me, lol.
518
D&D / "Winter of our Malcontents" PG & Chat Thread
Hi!  Game thread is up!

/draws a deep breath before plunging into the icy water
519
D&D / "Winter of our Malcontents" Reference Thread
Here is a place to post character information, maps, background info, etc. that is useful for quick reference, and thus should not get lost in the PG or game thread.

I'll start!


520
D&D / D&D Campaign Thread: Winter of our Malcontents
Ay, but to die, and go we know not where;
To lie in cold obstruction, and to rot;
This sensible warm motion to become
A kneaded clod; and the delighted spirit
To bathe in fiery floods, or to reside
In thrilling region of thick-ribbed ice;
To be imprisoned in the viewless winds,
And blown with restless violence round about
The pendant world; or to be worst than worst
Of those lawless and incertain thought
Imagine howling--'tis too horrible!
-from Measure for Measure by William Shakespeare



You arrive at the antechamber to the core of Fort Deepdark - its brain, if not is heart - the offices and meeting rooms of the military installation's most senior personnel and their assistants.  You've been summoned.  This is most irregular; any ordinary command or assignment would be filtered through your immediate superiors, not involve a visit in person to the halls of power.

The room is, as befits a Karrnathi military facility, made of sensible, solid stone, no delicacy, but not inelegant in its precisely geometric construction and craftsmanship.  The grey stone dominates, but at precise intervals it is relieved by framed paintings in bold colors, depicting great military victories and sacrifices.  Outside, the first hard crystalline ice flurries of winter batter the wavy glass of the room's high narrow windows.  The chamber's precise symmetry is broken only by a desk which seems rather arbitrary placed - after a moment, you deduce someone has budged it from its usual location to one nearer the fire.  Behind it sits a uniformed human woman, ice blonde hair in an austere bun, whom you recognize as Lieutenant Zecklin, adjutant to Fort Deepdark's commander, General ir'Dulinch.  Her impassive expression suggests nothing, but the encroaching age that shows in the thinning skin of her hands and face, combined with her modest rank, suggests one who has either found her niche, or has had earlier career ambitions thwarted. 

She gestures toward the room's wooden benches, an invitation to seat yourself.  "Once all of you arrive, I will inform the General," she says.  All of you?  Who is 'all of you'?  Her tone does not invite further inquiry, and she turns back to her paperwork.
521
D&D / Re: New campaign signup!
I might be able to join a little late, in a couple weeks.

That works.  You can make a dramatic entrance.

I still need character sheets from borealis and diogenes - and chaos, did you check your equipment? 

I'm going to be out and about on Saturday probably, so I'll kick things off Sunday!  Ergo if you can get me everything by Saturday, that'd be cool.
522
D&D / Re: New campaign signup!
I'm inclined to start this coming weekend, if everyone is ready by then.  Yea?  Nay?
523
D&D / Re: New campaign signup!
Exactly.  So you could have a blind character for role playing purposes who could still fight and function.

It'd be up to the player how many feats, the background, etc. they wanted to spend adapting to the loss of the sense, is my thought.  I think someone could make a largely unhampered blind PC within the existing ruleset, especially if they picked the race and class carefully, but it'd require some finesse. 

I believe the Robe of Eyes would cancel out the Blinded condition, but if you make a character that's both blind and dressed in a thing that makes them non-blind that's kind of...well, whatever floats the player's boat, I suppose, lol. 
524
D&D / Re: New campaign signup!
There's the Blindfighting Sentinel feat...
525
D&D / Re: New campaign signup!
Speaking of not being seen ... hey, GM, how would you handle a PC who was completely blind?

Hmm.  Off the top of my head, I'd say the PC would permanently have the Blinded condition, and it would be up to the player to build a character that functioned anyway (tremorsense?  seeing eye gelatinous cube familiar? )