Re: D&D Campaign Thread: Winter of our Malcontents
Reply #148 –
After everyone is situated [and has made any last minute checks or inquires they want to make! Feel free!], Zecklin picks up a torch from a bucket of them in the corner of the chamber, lights it, opens a subtle but not actively disguised trap door in the floor, and leads you down several zig-zagging flights of stairs. At the end, she unlocks a heavy door with a heavy key, and pushes it open, putting her shoulder into it. She goes through and lights a pair of braziers, illuminating the mouth of a tunnel that appears to be a natural cave further hollowed out into a proper walkway, just wide enough for a small supply cart to pass through, just high enough for a tall person to stand up nearly straight.
"Forward," she says, pointing into the darkness. "Then right, then the first left, then straight on for some distance until you reach a ladder up. That takes you to the lookout post." She hands the torch to Astra without even looking at her, and turns to return upstairs. As she passes Leatherleaf, she comments, not too quietly, "And I recommend you leave that thing down here in the caverns, where it belongs," pointing with her chin to the key at the Major's belt, although you suspect the thing and it actually refer to the ghost.