"Huh. Very small." I take Val's manacles in hand."There's a trick to these things. Hold on."[Thievery 12+8 = 20]
"'Scuse me," I say loudly, holding up my still-manacled hands and jingling them pointedly.
"Great," I say before limping into the cool, dark depths and sinking gratefully onto the hay. I lie back and clasp my hands over my abdomen. And relax.
It seems Pepper does not know said trick. Val remains shackled.
[As long as it is currently dark and not on fire. What time is it?]
Quote from: Teshi on June 18, 2016, 02:36:28 AMIt seems Pepper does not know said trick. Val remains shackled.[I was about to ask if having the tools now gives me advantage on the roll for thievery, but that's 5e. Brain, brain, what is brain. How do the tools figure into freeing Val and Oleg? +X to strength to break the manacles or +X to Thievery to pick open the manacles?]
Thieves' ToolsCategory: GearPrice: 20 gp Weight: 1 lbDescription: To use the Thievery skill properly, you need the right picks and pries, skeleton keys, clamps, and so on. Thieves' tools grant a +2 bonus to Thievery checks to open a lock or to disable a trap.
[Intimidate to get the courier to wait before departing: 10+13+2=25