Jarreth - one possible build

====== Created Using Wizards of the Coast D&D Character Builder ======
Jarreth, level 6
Drow, Bard/Warlock
Hybrid Bard Option: Hybrid Bard Reflex
Eldritch Pact (Hybrid) Option: Fey Pact (Hybrid)
Hybrid Warlock Option: Hybrid Warlock Will
Versatile Expertise Option: Versatile Expertise (Light blade)
Versatile Expertise Option: Versatile Expertise (Orb)
Darkfire Option: Darkfire Charisma
Sidhe Lord (+2 to Intimidate)
Theme: Beguiler
FINAL ABILITY SCORES
STR 10, CON 10, DEX 13, INT 16, WIS 10, CHA 20
STARTING ABILITY SCORES
STR 10, CON 10, DEX 11, INT 15, WIS 10, CHA 17
AC: 17 Fort: 15 Ref: 19 Will: 21
HP: 47 Surges: 6 Surge Value: 11
TRAINED SKILLS
Arcana +13, Bluff +13, Diplomacy +13, Intimidate +17
UNTRAINED SKILLS
Acrobatics +8, Athletics +7, Dungeoneering +7, Endurance +7, Heal +7, History +10, Insight +7, Nature +7, Perception +7, Religion +10, Stealth +12, Streetwise +12, Thievery +8
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Beguiler Attack: Beguiling Flash
Drow Racial Power: Darkfire
Bard Feature: Majestic Word
Warlock's Curse Power: Warlock's Curse
Bard Attack 1: Vicious Mockery
Warlock Attack 1: Spiteful Glamor
Bard Attack 1: Disorienting Ditty
Warlock Attack 1: Curse of the Dark Dream
Drow Utility 2: Glimmering Forms
Warlock Attack 3: Otherwind Stride
Bard Attack 5: Song of Discord
Warlock Utility 6: Dark One's Own Luck
FEATS
Level 1: Bard of All Trades
Level 2: Superior Implement Training (Crystal orb)
Level 4: Melee Training (Charisma)
Level 6: Improved Defenses
Level 6: Versatile Expertise
Level 6: Improved Initiative
ITEMS
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