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Topics - Teshi

1
D&D / "Winter of our Malcontents" PG & Chat Thread
Hi!  Game thread is up!

/draws a deep breath before plunging into the icy water
2
D&D / "Winter of our Malcontents" Reference Thread
Here is a place to post character information, maps, background info, etc. that is useful for quick reference, and thus should not get lost in the PG or game thread.

I'll start!


3
D&D / D&D Campaign Thread: Winter of our Malcontents
Ay, but to die, and go we know not where;
To lie in cold obstruction, and to rot;
This sensible warm motion to become
A kneaded clod; and the delighted spirit
To bathe in fiery floods, or to reside
In thrilling region of thick-ribbed ice;
To be imprisoned in the viewless winds,
And blown with restless violence round about
The pendant world; or to be worst than worst
Of those lawless and incertain thought
Imagine howling--'tis too horrible!
-from Measure for Measure by William Shakespeare



You arrive at the antechamber to the core of Fort Deepdark - its brain, if not is heart - the offices and meeting rooms of the military installation's most senior personnel and their assistants.  You've been summoned.  This is most irregular; any ordinary command or assignment would be filtered through your immediate superiors, not involve a visit in person to the halls of power.

The room is, as befits a Karrnathi military facility, made of sensible, solid stone, no delicacy, but not inelegant in its precisely geometric construction and craftsmanship.  The grey stone dominates, but at precise intervals it is relieved by framed paintings in bold colors, depicting great military victories and sacrifices.  Outside, the first hard crystalline ice flurries of winter batter the wavy glass of the room's high narrow windows.  The chamber's precise symmetry is broken only by a desk which seems rather arbitrary placed - after a moment, you deduce someone has budged it from its usual location to one nearer the fire.  Behind it sits a uniformed human woman, ice blonde hair in an austere bun, whom you recognize as Lieutenant Zecklin, adjutant to Fort Deepdark's commander, General ir'Dulinch.  Her impassive expression suggests nothing, but the encroaching age that shows in the thinning skin of her hands and face, combined with her modest rank, suggests one who has either found her niche, or has had earlier career ambitions thwarted. 

She gestures toward the room's wooden benches, an invitation to seat yourself.  "Once all of you arrive, I will inform the General," she says.  All of you?  Who is 'all of you'?  Her tone does not invite further inquiry, and she turns back to her paperwork.
4
D&D / New campaign signup!
Uncle Wultram wants you!



Top Ten Reasons to Join the Karrnathi Army:
10.  It's compulsory
9. It's compulsory
8. It's compulsory
7. It's compulsory
6. It's compulsory
5. It's compulsory
4. It's compulsory
3. It's compulsory
2. It's compulsory
1. Make lifelong (and undeathlong) friends!