[Arcana: 10 + 12 = 22]
[Diplomacy to get the info out: 14 + 12 = 26]
"I made it through the war in one piece, I really don't want to die up there." [Diplomacy]"Look mate, there seems to be a lot more riding on this than just getting a kid back. Like serious stuff."[Bluff: 10 + 12 = 22]
"The Sovereign Host helps those who help themselves," I say. "And the more information we have, the more we can help ourselves."[Religion: Roll(1d20)+9: 14,+9; Total:23]
"If we're gonna help the Captain, sir, we gotta know what we're maybe getting into," I add earnestly. "Like if he could be hurt or something and we'd wanna bring the right stuff to help cause there mayn't be time to go back. That's the sort of ways people end up dead when they don't got to."[Heal to be persuasive with instead of my non-existent charm! 5+7=12, apparently Astra's vast medical knowledge isn't that convincing either]"But, I mean, you'd likely do better talking to Captain Olegov about that sorta thing," I say hurriedly when the old corporal looks unimpressed, spotting the dwarf approaching. I step back slightly to let them speak, not pushing myself forward again, but do twitch an eyebrow at the captain when the corporal talks about letting us ride off into the sunset. Supposed to, huh? Who told him that and what're they trying to hide?
[me? Sorry haven't picked out gear yet either, busy day.]
[I am going to use my 30 Perception Check to observe the Corporal's living conditions. It occurs to me this is a bleak and desolate outpost. Pepper has been on border sentry duty on the southern frontier since ... yeah ... that happened .... and she knows the loneliness and accompanying depression that comes with such boring and isolated conditions. Does this outpost remind Pepper strongly of her recent past? Could this give her insight into motivators that would influence the Corporal's behavior? Does he like dogs?]
I've been listening to my crew trying to dig information out of the old corporal. I don't understand why he's so reluctant to give it. Otoh, our briefing has been sketchy to say the least, perhaps to make leaks about it less likely. But we need some idea of what we're getting into."Corporal." I say, placing an arm around his shoulder and drawing him away from the others. "We may be the Captain's - and whoever might be with him - only chance. We're stronger than we might appear, but that won't help if we go haring off to the wrong place with the wrong ideas, now will it? Please - tell me anything you might know to bring those soldiers home."[aaand drum roll: Diplomacy 12+20 = 32][right?]
After an initial look askance at the arm round his shoulder, he softens a bit. "Look," he says to the major, "I probably shouldn't say this, but you kinda remind me of my mum. You know I got my orders and you got yours, but just be careful out there, eh?"
Quote from: Teshi on April 30, 2016, 04:01:33 PMAfter an initial look askance at the arm round his shoulder, he softens a bit. "Look," he says to the major, "I probably shouldn't say this, but you kinda remind me of my mum. You know I got my orders and you got yours, but just be careful out there, eh?""It's OK, buddy", I say sympathetically, walking over to join the two of them, "I understand. Some things you'd rather not talk about with fellow soldiers, right? So why don't we let the others gear up, and you and I can talk alone?"I smile cheerfully at him.[Intimidate: 19 + 8 = 27]
"Hello there. What's on your mind?"[Acrobatic check to get down: 1d20+13: 8+13 = 21][Animal handling to make friends with the pony: 1d20+13: 17+13 = 30][Insight to communicate with the pony (yes, Pepper can do that): 1d20+6+2 (Beast Empathy): 16+6+2 = 24]
"What's the matter buddy? Lonesome?"I rummage a brick of field ration loaf from my pack and tear of a hunk to offer to the pony. It's dry, leathering ... food ... but it must be at least slightly more interesting than this turf grass.[Perception: 1d20+13+4 (bonus from Creon for tracking): 16+13+4 = 33 to find tracks or signs of another pony]I issue a series of alternating short and long sharp whistles to Creon. He immediately begins snuffling through the paddock with eager joy at being given something useful to do.