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Messages - Teshi

176
The Cs' base stats are the same.
177
B snarls and goes after Mari again despite Astra's mark.  She barks the same word as before, rendering the ghost vulnerable radiant 5 and subject to immoblization again, and jabs at Mari with her glowing spear, for 9 radiant damage, 5 ongoing radiant damage (save ends) [Martin, adjust for vulnerable and ghost], and re-immobilizing the ghost, as if she wasn't immoblized enough already.  She shifts to H8, moving indoors.  "Hello, asshole," she greets Val viciously. 

B's aura is still in effect on Mari and Valenae. 

Valenae, Oleg, Pepper!
178
[Right, C1, assuming they were the one I wounded previously. Also, Mari is passing on the Healing Word. Retarget or fizzle? I can apply overheal as temp hp if somebody wants and you're in range. Astra maybe?]

Against C1 is was not a hit - alas, because that was otherwise a very dramatic move.

[Minor: end Ethereal Retreat.
Move->Minor: sustain zone.
Free: Guidance of the Past: I can roll twice for my next attack and use either result, but if I roll the same number on both dice, I'm dazed until the end of my next turn.
Standard: Valorous Smite on A.

Attack: (10,19) + 9 + 1 [bless] - 2 [aura] = 27 vs Reflex.
Hit: 1 + 3 + 3 [cha] + 1 [enh] = 8 psychic and 5 [bless] radiant damage; A, B and C2 are subject to my Divine Sanction until the end of my next turn (they're all marked, and will take 6 radiant damage if they make any attack that doesn't include me as a target).

No Action: I'll use the daily power on my whip, which adds 3 necrotic damage to my attack, and heals me for 3 HP.

Save vs Immobilise: 9
Current HP: 30/31]

A hit!

"I'm gonna subdue your face," I rasp back at the thug who just knocked me down, as my ears ring and I struggle to stand, and stab up at his crotch, twisting the blade on the way in but trying to avoid the major artery.  Then I throw my sword past the ghost and the corporal at the woman.  "Hey, come and get yours too, if you can!" I yell over at her, trying to call on the local animal spirits to hold her in place.

[Minor: Eagle's Aim again

Standard: Cleave vs C1, C1 is marked til end of my next turn
Attack: 20+11-2 (prone)=29 vs AC
Hit: 8+5+4+4=21 damage
By my calculations, and assuming Oleg did indeed attack C1 before, this could potentially kill him - Astra wants to go for a bloodloss-induced knockout instead.

Grappling Spirits follow-up vs B
Attack: 14+10-2= 22 vs AC
Hit: 5+4=9 damage, B is marked til end of my next turn (superseding Mari's mark), and is slowed and can't shift til end of her next turn

Save vs stuff: 17]

Cleave was a hit, but C1 is not defeated.  Grappling Spirits was a miss.
179
It's fine with me if he wants to redirect it.
180
While I was neglecting you guys, I was taking pictures :D

181
The commander, A, rather unsportingly brings his greatsword down upon the vulnerable Mari, doing 17 radiant damage (Martin, adjust for vulnerable and ghost).  He then shifts to G6.

"I will subdue this heathen, you concentrate on the dwarf," C1 says to C2, and makes a brutal swing at the side of Astra's head with the flat of his blade.  She takes 17 damage and drops prone like a marionette with its strings cut - she is immobilized and cannot stand up (save ends both).  "Good plan," C2 says.  "Steady on, brother," he adds, and his comrade appears strengthened.  C2 attempts the same maneuver on Oleg.  It hits with a wet thump, doing 19 damage, knocking him prone, and also immobilizing and keeping him from standing up (save ends both).   "I believe he's still alive," C2 comments, sparing a glance down at Oleg as he readies for other challengers.  "Good," replies C1.

Mari, Astra!
182
"Shit", I mutter under my breath as I miss. "If the mountain won't come to me...Plan B then."

I stand up [move], sheath my sword and draw my crossbow [Master at Arms, minor] and fire at C2's back [Standard].

[19 + 11 = 30 vs AC. Damage 3 + 5 = 8]

A hit!

"You are in the red!" I cry, bringing my hammer down on my wounded foe with one hand, gesturing to Val and Mari with the other. "And you are in the black!"

Spoiler (click to show/hide)

Schrodinger's hammer blow!  [Response pending Dio's reply.]

[Pepper Turn 4]

Aspect of the Cunning Fox Stance.

Move Action: I stand up.

Standard Action: Attack: Clever Shot: 1d20+16/1d10+8 damage + Slide the Target Up to 2 squares*: 19+16 = 35 vs AC/7+8 = 15 damage+ plus the target slide to ...*

Free Action: Shift to K8

Move Action: I duck back down behind the counter.

*Question on sliding: can I slide the target out of the window behind him?  If so, slide C1 A8; if not, slide C1 to B10 where hopefully he catches on fire.

We should have blocked the windows and doors and set fire to this place.

Another hit!  C1 is now bleeding freely.  He also takes 5 fire damage, having failed his throw.

I believe this map is up-to-date - let me know if you see anyone in the wrong spot:
183
[Diogenes, are you smacking C1 or C2?]
184
B sidesteps to H7, persistently focused on Mari.  She barks a word, and Mari feels a jolt - until the end of B's next turn, the ghost is vulnerable radiant 5 and if she takes radiant damage, she'll be immobilized (save ends).  Grinning, B follows this up with a brutal jab at Mari with her glowing spear, doing 8 untyped damage and 5 radiant damage (plus the vulnerable, minus whatever ghosty stuff.)  Mari finds herself immobilized.

Valenae, Oleg, Pepper!

[I should be more prompt responding now, as I'm back home.]
185
[Sorry, moved the wrong enemies.  Will fix later :)  ]
186
[Minor: Armor of Sacrifice power, Astra spends a healing surge and Mari regains hp as if she had done so instead.

Standard: Cleave against C1, C1 is marked
Attack: 18+11=29 vs AC
Hit: 3+5=8 damage

If Cleave hits, utilise Deft Hurler Style to get a free RBA against a second target, using Grappling Spirits as my RBA.

Grappling Spirits against C2
Attack: 1+no

Free Action: Inevitable Shot on that miss to try again vs a different target; I'll go back to C1.

Attack: 13+10=23 vs AC
Hit: 5+4=9 damage, and C1 is slowed and can't shift until the end of his next turn.

Minor: Eagle's Aim, take no penalty to long range attacks until the end of my next turn.]

Cleave hits, the other two do not.
187
[My general feeling is that once a turn has passed and another character has gone, unless the error was something that seriously effected the general outcome, done is done.  That said, since chaos came up with a revision that works as well, I'll take the revision instead now :)  It's a hit, obviously; consider my previous post altered to match the replacement action.]

Thanks for the map, Martin!]

The commander growls in frustration as he takes damage and blinks away from the melee. 

Astra!

188
I just returned from a voyage at sea!  I will move combat when I get back to our lodging.
189
I think that's all done correctly - I'm in a bit of a rush.  Back tonight :)
190
Thanks!
191
"The fuck was that?" the thug holding Oleg says, and the other thug chides him, "Language."  Valenae's attempt at mind control falls flat, although his attack on B had landed true.

Oleg's first blow connects, though, with a resounding thunk.  Both of Pepper's shots connect as well.  The thugs reel.

The commander, A, fights his way through the ice to F6, and with a tremendous swing of his greatsword cleaves into Mari for 18 damage [Martin can adjust for ghost].  He doesn't look particularly triumphant about this - just a man doing his job.

C2 stows his crossbow and draws his own greatsword, and strikes at Astra, cutting her for 15 damage.  C1, looking less indulgent of Oleg than he had a few minutes ago, draws his sword as well and attempts to hack at the dwarf, but the blow glances harmlessly off of Oleg's armor.

[Sorry, I don't have time to update the map - if someone else can, that's super, otherwise I will this evening!]
192
Hey, chaos, if you're around and can put in your move pretty quickly, I can move A and Cs before I head out to sea for the day :)
193
Mari's charge peters out as the commander twists easily out of the way, but her follow-up attack hits.  He endures the blast stonily, but you can tell it hurt him.

The brute looks initially impressed by Astra's dramatic entrance, and nearly disappointed when she merely bounces off his armor.

Warlike B pauses for a moment to study the zone, using her better judgment despite her desire to attack.  Coming to some conclusion, she wheels about to chase Mari, running.  When she catches up, she jabs at Mari with her glowing spear, doing 14 radiant damage [Martin, adjust for ghost] and knocking Mari prone, despite the hasty, winded attack.  [By running, B has granted combat advantage against herself.  It is also still the case that anyone starting their turn in B's aura 1 will take -2 to their attack rolls and all defenses until their next turn.]


[I believe the map is correct now.  Let me know if anything needs fixed.]

Valenae, Oleg!
194
Incidentally, if you don't want surprise humorous loot, if you haven't already, you probably want to send me your wish lists within the next few days, lol.
195
Valdez as in "Exxon Valdez" :\
196
Passive Perception: based on what they are wearing, what do I know about our assailants?

Their clothing seems almost aggressively nondescript - middling cost, boring colors, loose cuts.  Their cloaks are clearly designed to conceal their unadorned armor and arms.  The weapons look military grade, but do not have any makers' marks or martial insignia that you can see.  They are warmly clothed and booted - ready to be out in the elements - and perhaps a bit too new and fine for this backwater part of the cash-strapped nation of Karrnath. 
197
The brute in B9 falls to the ground injured, but the other keeps hold on Oleg.

The commander, seeing that his rash subordinate seems to have Mari occupied, moves off to deal with Valenae.  He draws his greatsword, and, speaking a word of power in some otherwordly tongue, cleaves at him, doing 19 thunder damage and knocking Val prone

While one of the brutes clings tight to Oleg, the other stands up, draws his crossbow, and draws a bead on Pepper.  "Steady, brother!" says the one holding Oleg says, and the one aiming seems bolstered.  His bolt slams squarely into Pepper's shoulder, doing 16 damage.



Mari, Astra!
198
Minor Action: I assume the Aspect of the Cunning Fox stance [I take only half damage from attacks made against me; whether I hit or miss with my attacks, I can shift 2 squares as a free action]

:colbert:

Quote
Aspect of the Cunning Fox
Like a fox, you move with stealth, speed, and cunning. Your foes cannot hope to harm you while you are in motion, and you always keep an open escape route at hand.
At-Will        Primal, Stance
Minor Action      Personal
Effect: You assume a stance, the aspect of the cunning fox. Until the stance ends, you gain the following benefits.
    * You take only half damage from attacks made against you during your turn.
    * Whenever you hit or miss with a melee attack or a ranged attack on your turn, you can take a free action to shift up to 2 squares

[Tiny detail, sorry, lol]
199
Hi!  I'm on my way to Valdez and the cell service is terrible.  I'll move characters when we get to the hotel.
200
The commander's eyes narrow as Valenae's attack slides off him ineffectually.  "Decision made, then," he says.  He does not look regretful.

Poor Oleg struggles against his captors, but they hold fast.  "Kol Korran is a fiction," one of them informs him, matter-of-fact.

Pepper is up!